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The sculpted shape is then turned into a surface (ignoring the volume beneath and speeding up operations), where it then works much like any sculpting app.īecause 3D Coat objects are made from triangles, the finished model needs to be retopologised to create a workable mesh, and the app provides some excellent automatic and manual retopologising tools. The advantage over more traditional polygon-based system is that you don't need to worry about the underlying topolgy you simply draw out a volume, adding or removing geometry at will, and the program adds voxels as necessary.
3D Coat takes a different approach to the other apps here, in that the user sculpts using voxels, or three-dimensional pixels. ModoĪppearing pretty much out of nowhere, 3D Coat was developed by Andrew Shpagin, a Ukrainian game dev tool programmer. You can of course texture your models in Cinema 4D using Bodypaint, but users are hoping for an integrated sculpting/painting system in a future update.
The newly announced R16 update adds even more features with drawing along splines, poly selection masking and the use of procedural materials as stencils and masks. The system also features mirroring and mesh projection, which transfers your high-res sculpted detail onto a low-res poly mesh for retopologising.
Like ZBrush and Mudbox, it features multi-resolution sculpting, with advanced symmetry options and comes with a range of brushes, stencils and stamps for adding fine details.īecause it's an integral part of the program, you can sculpt your object, and then immediately do a full render with it in situ, and the sculpting tools work across the app, so you can smooth out irregular points, for example. One of the surprise features introduced with the 2012 release of Cinema 4D Studio R14 was its new sculpting module.